| Skills: | 
|  Producer / Technical Director / Designer | |
|  Game Developer / 3D Modeler / Texture Artist / Motion Graphics Artist | |
|  Stage Manager / Video Engineer & Switcher, Camera Operator, Photographer | |
|  Network Engineer / Systems Administrator / Webcaster | 
| Professional Experience: | 
Reoccurring Consultant Work
    
    September 2005 to Present
    
Network Engineer for design and installation of IT backbone infrastructure, hardwired and wireless network, and technical support for live events and large venues worldwide including conventions, exhibitions, trade shows, corporate meetings, festivals, and concerts. Pre-show and on-site client liaison, management of properties and local labor crews, graphic design and production, interactive presentations, presentation database management, digital signage, video capture, webcasting, and ARS (audience response systems) for general sessions, breakouts, kiosks, exhibits, slide review and speaker ready rooms. 
Producer, technical director, projectionist, video engineer and switcher of hires, widescreen, multi-screen general sessions, plenary sessions, and large venues. 
Current Contracts:
Projection Presentation Technology/font>
Etech
J. Burton & Associates
Digitally Speaking
CMI Communications
Mission Control Productions
   
  
  
Producer / Technical Director
    
    November 2005 to present
    
    Cinedreams, San Francisco, CA
    
Responsibilities include technical directing, graphic creation and manipulation, video editing / engineering / switching, computer networking, camera operation and shading, videotape operation, projection, rigging, lighting, and audio engineering for live shows and events including concerts and television programs.
Art Director
    
    May 2005 to present
    
    Killer 3D, San Francisco, CA
    
Create 3D animation for various projects including broadcast television content, videogame graphics, and web content. Worked to developed Crystal Render, an e-commerce site specializing in producing customized etched crystals deriving from customers uploaded 3D files included in online orders.
Graphic Artist / Web Designer /
    IT Manager
    
    January 2002 to April 2002 ,
    September 2002 to January 2005
    
    Media Resource Exchange, Las Vegas, NV
    
    Managed a full IT staff of technicians over a six property enterprise fulfilling 24 hour support in a demanding fast paced environment. Developed and maintained web site including creation of graphics and 3D web content. Programmed proprietary interface for company software. Conducted several photo shoots and created graphic artwork for a clothing catalog.
3D Modeler
    
      April 2002 to September 2002
    
      Kaon Interactive Inc., Maynard, MA
    
      Develop real-time 3d objects for use in web-based 3D
    viewer. Create and optimize photo-realistic texture maps. Work with software
    engineers to create and improve tools for production use by the 3D modeling
    team. Clients include Sony, Panasonic, Palm, Nokia, Dell, Casio, Ford,
  Bose, Samsung, Toshiba, Cisco, Iomega, Hitachi, Fisher-Price.
Demo Artist / Technical Engineer
    
      August 1998 to January 2001
    
      Impressions with Software, NY, NY
    
      Responsibilities included UNIX and systems support, maintenance, and installation of SGI and Discreet products, creating 3D animations and
    special effects for client productions and demonstrational videos, as well
    as conducting training seminars of software including Maya, Smoke, and
    Flame. Clients include HBO, NYSE, and Bloomberg Television. Performed UNIX
  systems administration.
3D Artist / Post Processing Technician
    
      July 1995 to July 1997
    
      Acclaim Entertainment Inc., Glen Cove, NY
    
      Responsibilities included creating 3D animation for full
    motion video title sequences for WWF: In Your House and NHL Breakaway
    98 video games. Responsible for modeling and texture mapping of characters
    for NBA Jam Extreme video game. Responsibilities also included capture
    and conversion of raw video, optimization, and palette reduction of imagery
    used in full motion video game sequences and 2D sprites. Created 3D content
    for The Pipe, a video game television network. Directed the WWF superstars and compressed the full motion
    video sequences for WWF: Raw Is War. Processed and compressed full motion video sequences for
    Magic: The Gathering. Also worked on Quarterback Club, Frank Thomas Big Hurt Baseball, Batman Forever, George Foreman
    For Real Boxing, Alien Trilogy, Dragonheart, Iron Man XO Manowar, Batman & Robin,
  Fantastic Four, NBA Jam TE, X-Men, College Slam.3D 
Animator
    
      September 1993 to July 1995
    
      New York Institute of Technology, Central Islip,
    NY
    
      Responsibilities included creating 3D animations and conducting demonstrations of new technology. 
Reoccurring Consultant Work
    
    September 1993 to 2001
    
  
Kaon Interactive Inc., Maynard, MA
    
    Model 3d products for real-time 3d viewer.
Acclaim Entertainment Inc., Glen Cove, NY
    
    Camera operation, talent direction, color reduction and compression,
  and processing of graphics for Blue Screen Studio.
Medallion Integrated Creative Services, NY,
    NY
    
  Model 3D objects for Barnes & Noble.
Pro Image Studios, Islandia, NY
    
    Created 3D animation for Sports Advisors, a sports entertainment
    show. Produced graphics for the game show The Long Island Challenge.
  Designed and produced 3D Animation for linticular phone cards.
CaliCO Animation, Huntington, NY
    
    Created 3D animation for Marker product sales video.
    Produced 3D animation for nationally syndicated TV programs: Master
        the Mountain and The Quest for Gold. Modeled and Textured real-time
  3D objects.
NHK Enterprises America, NY, NY
    
    Production Consultant for multi-camera HDTV OBTruck
Cablevision Systems Corp.,
          Bethpage, NY
    
    Production Consultant for multi-camera OBTruck
    
 
    
 
  
| Education: | 
| Technical Experience: | 
| Software Experience: |